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Balancing Multiplayer Games – Identifying Bad Gameplay

Overview The method discussed in Balancing Multiplayer Games – Intuition, Iteration and Numbers provides a framework that allow you as a designer to create a structure to measure and compare units relative to one another. This represents the first step towards achieving balance, as it creates a very clean baseline which allows you to measure and track a units performance relative to other units. This method has
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The Value of Challenge in Games

Challenge in Games Challenge stimulates our mind resulting in discovering, learning, and the development of schemas. Whether it be learning to better aim, learning to make smarter decisions, or learning to stay calm and collected when under pressure, we seek out these type of experiences as a form of mental stimulation. I believe there are a number of instinctual process that drive this desire. Our minds seek knowled
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