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Symmetric vs. Asymmetric Design Techniques

Overview I want to go over some of my thoughts on symmetric and asymmetric design. I have come to conceptualize these two terms very differently than their traditional use would otherwise prescribe. Symmetric design seeks to create a system of consistency and relativity within a game. It is sometimes viewed a bit more narrowly, understood as simply applying mimicry within a game’s design. For example, it might
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Balancing Multiplayer Games – Identifying Bad Gameplay

Overview The method discussed in Balancing Multiplayer Games – Intuition, Iteration and Numbers provides a framework that allow you as a designer to create a structure to measure and compare units relative to one another. This represents the first step towards achieving balance, as it creates a very clean baseline which allows you to measure and track a units performance relative to other units. This method has
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