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Design Theory

Balancing Multiplayer Games – Opportunity, Power and Relativity

Overview This article covers three balance design concepts. The application of these concepts is geared towards improving a game’s decision quality and variety. Balance and Fun Balance is an important part of the design effort as it ensures a number of compelling options are always made available to the player. Ideally, the player is always put in a position where they must weigh the consequences of their actio
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