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Exploring Multiplayer Game Design

Defining Game Balance

Overview I’ve spent the last year and a half working as a balance designer on Company of Heroes 2 at Relic Entertainment. My job has focused specifically on balancing the multiplayer experience; including, tuning, iterating, and designing core gameplay features and mechanics. I want to take the opportunity to share some of my experiences as a balance designer, as an exercise of self reflection and in an effort
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Compelling Game Design

Recently, I was asked to give my opinion on what makes a game compelling. There was a good amount of variety in the responses that followed, below are my own thoughts on the subject. Evolution of the Mind This is more from my background in psychology, so bear with me; at a very fundamental level, I believe games need to encourage your mind to think differently, to learn, to grow. They need to stimulate the player. I
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